The CCC is limited to one girl per save file. After that the most time consuming part is simply writing the dialogue. What I’m trying to get at is you can make a mechanically functional girl in only a couple hours once you get a feel for how Renpy Works. This simple character took no more than an hour to throw together, granted she is super dialogue light. How to have your character be unlocked via an encounter.Situational Menu Items (In her example once you have cum in her once a new 69 Her option appears on her menu.).Situational Talk to her Dialogue (In her example this unlocks her fertility display on the My Harem Screen).If you dig through her script you’ll find basic examples of how you can make a character such as: She is rather limited, but looking at her code will give you a general idea of where to start. Knowing Stephanie’s script would be pretty intense for a first time Renpy user I then went on to make a generic example character. Once I was happy with both Stephanie, and the CCC, I ported Stephanie into the full game. In this way I feel I have created a fairly comprehensive system. Any time I wanted to add a feature to Stephanie I had to add a way to do it via the CCC. To do this Stephanie and the CCC were developed together. I have done my best to anticipate anything a potential writer may want to implement with a new character. All of that is handled for you by the CCC. The My Harem Screen, The Oracle Fortunes menu, in each location a random encounter is to occur, etc. Normally a character requires appending code all over the place. The CCC places everything you need to create a character in one folder. As the game has grown, so have the complexities associated with adding a new character. We needed to find an entry level way to let potential developers write a character, without having to explain the ins and outs of how the game works. So what is the primary purpose of the CCC?įirst and foremost it is a developer recruiting tool. What it is, what it isn’t, and everything in between.
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